Bloodrock Clan History

In August of 1998, a player that went by the name Grunk created a guild called the Bloodrock Orc Clan (BOC). To help his clan get started, he called together all of his friends that he had made in his short life in the world of Ultima Online. About twenty people wished to join him in his dream. Grunk chose the shard of Sonoma because it was a new, young shard at the time. Less lag, less established characters. After consulting with his friends and much discussion, they chose the area east of Cove and southwest of Vesper due to much space and freedom to build an orcish village. The first hut was placed and the first guildstone was laid. The clan was born.

A few key people stepped up to assist Grunk in his creation. Among these were Trugagh, Gompf, and K'Chomp, who all were given the title of Lord under the War Chief, Grunk. The first steps to running the clan were being put in place and money was being saved for more huts. At this time of youth, the clan fought many enemies known as "blue player-killers". One such group even set a house north of the orc village that held a vendor selling the orc supplies they looted.

In September of 1998, the clan was in full swing. About four huts were placed and leadership was working hard to make the clan enjoyable. Trugagh was leading fight nights once a week and establishing orcish champions, Gompf and a young orc named Wazdakka Gutzmeg was leading hunts and raids often. Things were going great.

Soon the orcs learn of a fort near the Desert of Compassion that is empty for the taking. Grunk decides to pack up everything and move. Back then, huts couldn't be redeeded so we had to leave our huts by Cove and place new ones by the new fort. A new stone was placed at the new location and labeled Bloodrock Clan (BC). This move not only took us away from land we knew, but also put us right beside the virtuous player-run city of Oasis in the desert. Oasis, surprisingly, accepted us with open arms. The leader of Oasis, Jonas, donated a hut right in the center of Oasis city to us along with a sum of 50,000 gold. We were established fast in the new area with huts that ranged from shrines to training hut.

At this time, Wazdakka took a large step into leadership. He was around every day leading hunts and raids. His hard work was unbelievable. With Wazdakka in power, he created a rough and tough scouting group aptly labeled The Bloodaxes. This was our first subdivision of Bloodrock and showed that we were on our way to becoming huge.

In October of 1998, things took a drastic change. Oasis was still considered friends, but their guards were making it a habit of killing orcs and then denying it to their leadership. The entire shard seemed to turn into blue player-killers.

Then the worst thing of all happened. Grunk was missing. No "I'll be back", no "Goodbye", no nothing. Things were at a standstill. For about two weeks, everyone sat inactive... waiting and wondering if Grunk was coming back. He had been the only real leader they knew and they were lost without him.

At the end of October, Wazdakka called upon Trugagh and asked him if he would mind co-leading the clan with him. Trugagh, who had been mining day and night saving up for another orcish village, accepted instantly. They bought a new hut and placed it north of the Yew Orc Fort and placed a new guildstone. The clan was in its second phase. A phase that wouldn't last long.

The beginning of November was a time of change once again. Wazdakka, after leading a large hunt in Dungeon Shame and getting in a huge fight with one of our half-orcs, informed Trugagh that he wished to leave the clan due to other interests (left to help a friend make an elf guild). Trugagh turned to Bloodrock's top mage Og to help in leadership affairs. Og accepted and helped all he could. However, at the end of November, Og alerted the clan to his departure. The same leadership grieves that caused Waz to leave hit Og just as hard. Trugagh was on his own with 30 orcs left to lead.

Around the beginning of December, Trugagh disappeared without a trace (computer got hit by lightning). None of the clan knew what to do or where to go. Being abandoned for a second time was the clan's undoing. When Trugagh returned near the end of December, there was only five active members left. Trugagh, Grelug GrugBoom, Thraka Gangaskul, Gruggug, and another orc long forgotten. With much sadness, Trugagh disbanded the Bloodrock Clan.

Trugagh returned to his home shard of Great Lakes in June of 1999. Determined as ever to bring the clan to life and make it succeed at all costs, he placed a new hut east of Cove in the same location as they were when they first started on Sonoma. The guildstone was placed and old orcs came pouring back to the clan. Thraka Gangaskul, Wazdakka Gutzmeg, Urglat, Rughak, Grelug GrugBoom, Og, and many new orcs such as Rogrog, Gnosh, Atticukuk (Itchy), Ruhk, Uruk-Hai, and BlitzDakka filled the ranks with unbelievable devotion. Within two months, the clan swelled to over 80 members. Bloodrock was the hugest it had ever been.

At the end of July, like before, the clan decided to move to the orc fort north of the Desert of Compassion. This time around, however, they could deed up their old huts and place them in the new area. Things went much more smooth this time due to the war guilds being different. No longer  was everyone able to be blue player-killers. Now everyone guildwarred and fought each other. When reds did come by the fort, warring guilds were fast to come to our aid and kill the enemies swiftly.

Nearly a full year passed with just pure fun and roleplaying going on. When March of 2000 rolled around, things were going to be turned in an awkward direction. Trugagh stepped down as chieftain of Bloodrock and handed leadership to his brother, a fierce and terrifying orc named Kyth. Kyth no longer wanted the clan in its nice, peaceful state. He wanted the clan doing what it did best, killing humans. This is a period of time that everyone on the entire guildstone was booted off and Bloodrock became chaos. Every war declared against the orcs was accepted. Only the most dedicated and loyal orcs were put back in the guild.

On April 3, 2000, Bloodrock was number one in the warlist of all of Great Lakes. Within one month, the clan turned from a clone orc clan into something unique and exciting. No longer was the orcs judging who should join into the fun. Now everyone had a chance to take part in the roleplaying.

By April 30, the clan was taking part in one of the hugest seer-run quests on Great Lakes ever. Grak da Blak, a black orc, came and offered lots of gold for the orcs to raid the Sandlewood Inn. Kyth happily accepted, wanting nothing more than to kill more humans. The raids lasted for a week straight. On May 13, the Black One, a black dragon of chaos, appeared and appointed Kyth and Thraka as Chaos Knights in his army. This turned out to be the most controversial quest of all of Great Lakes history when the evil side won and the Gold One, gold dragon of virtue, was slain.

The clan hit number one war guild in all of UO on June 20, 2000. This established the clan as not just another clone and definitely not a fluke. Kyth was around nightly defending the fort against every enemy that came. Bloodrock had more guts than any other guild in UO history. Wars peaked at 195, highest in UO history, and the orcs stayed in a fort that they could not ban from. They were in ring armor and rarely had the possessions humans used to win in combat. Mounts were never used. Everything was against the orcs, but yet they stayed in their fort and they kept fighting. No other guild, even to this day, can claim such a glory.

Early August 2000 marked the end of Kyth's bloody reign. Thousands of enemies lay dead and the clan reached heights most could only imagine. Kyth passed down the chieftain rank to a very loyal and dedicated orc named Vrishnak. With his power gone, Kyth was only seen a few more times since but seems to have faded away for good now.

Vrishnak proved to be a good choice as chieftain. He led with a steady hold. Nothing changed drastically, good or bad. He helped the clan when none other would. Leadership was hard to come by and if not for Vrishnak, things would have went sharply downhill. Vrish was the first orc ever to be voted into chieftain rank and was the first to take part in our new way of establishing chieftains afterwards. Orcs fought for rank halfway into his reign and Vrish defended against the lord Grurag and against the shaman Bidash. Both times winning without much problem.

Vrishnak lost his rank when the assassin orc Bashnak challenged him alone away from prying eyes on June 20, 2001. They battled until Vrishnak lay dead at Bashnak's feet with green poison around his wounds. Bashnak was the first chieftain to assassinate another orc for chieftain rank.

Bashnak was a bit of an inactive leader but led a few memorable events such as in the Skara Brae Fair event where the orcs built a fort out of logs, spears, and boxes in the woods for all to come and view. Also around this time, the clan began expanding into other shards. Glunk and Vrishnak led the expansion to Napa Valley, Zarbag, the legendary orcish archer, led into Atlantic, and Xegugg led into AOL Legends.

On September 19, 2001, Bashnak lost his rank in a squad fight between all divisions of the clan on Great Lakes. Emerging as the winner above all the other squads was the Bombed Drunk Urks led by Xegugg. This marked the first ever female chieftain in Bloodrock History.

Bloodrock on Atlantic, Napa Valley, and AOL began to wane. The orcs leading those branches always considered Great Lakes as their main server so the other servers Bloodrock was on always took a backseat. Leadership wasn't overly concerned about them becoming successful since they were side projects. Xegugg was chieftain on GL, Zarbag was becoming a legend in his own right with his crafter on GL, and Glunk was becoming very busy in real life.

Xegugg led the clan for a very long time and it was decided that Bloodrock needed a new fresh chieftain and needed to give Xegugg thanks for leading for so long. On -----, a vote took place on who to make the next chieftain. In the end, it was decided that Zarbag most deserved it. He had been with the clan so long and had always been a key member. On the same night that the orcs celebrated Zarbag becoming chieftain, Grool made the announcement that Xegugg would become the newest Bloodrock elder. This also marked the first ever female elder in clan history.

During Zarbag's reign, the clan slowed down drastically. Zarbag wasn't able to be around much so the clan had no direction or leadership. With no one to tell them what to do, the orcs did what they did best. Raid. Every night the orcs set out to kill the humans. This is a time that an orc by the name of Drug'gar, aptly titled the Orcish Butcher, got to shine. Our enemies fell and Bloodrock was into a full blown war with anyone that would come around. A guild named the Black Company lived right beside the fort and had always bragged about being a good fighting guild, even though they used dragons, blue healers, house banning to live, and exploited about any bug they could to get an edge. Drug'gar showed them that nothing was going to stop the orcish horde. The Black Company died by the ton and Drug'gar was proudly banned from every house our enemies owned. Soon after, the Black Company packed their bags and moved to a distant location, away from Drug'gar. It is commonly believed that Drug is the most hated orc in our clan, solely because none stood a chance against him.

After Trugagh had went inactive, the clan had a rank called the Lead Elder. It was a position that was appointed by majority vote by the elders. The lead elder was in charge of overseeing that everything went on the straight and narrow. Up until this point, Thraka had been in that position. However, Thraka was having some pressing business in real life, so the clan held a vote to establish another lead elder. By majority vote, Grool was promoted to Lead Elder rank.

The clan was set into an instant wave of motivation. Grool came in like a steamroller and laid down the law about every new thing he was going to do. Rules were changed, the ranks were changed, events began to happen, and the orcs were taking notice. He had an idea for every aspect of the clan. Grool was very determined to make sure that everyone followed his word just as they had followed Trugagh, and this would prove to be his undoing. Every time an orc went against him, Grool got more and more frustrated. When the OSI tournament came around and Trugagh and Thraka allowed the orcs to participate while Grool didn't want them to, he snapped. He resigned as lead elder shortly after and sold his accounts.

With Grool gone, Thraka was active again and was appointed as lead elder again. He kept things running and kept the roleplay happening with the clan since Zarbag was still not around much. Things were going slower but still going alright.

And then it hit. On February 11, 2003, OSI published the Age of Shadows expansion to Ultima Online. The clan loved the idea of reds to run around Felucca so they could fight them, but that never really happened. Instead, the semi-dead Felucca turned into a fully dead Felucca. So outraged with the game turning into item-based combat from skill-based, many orcs left UO all together. Trugagh (who was still active as his son Utheg), Thraka, and many others all left Ultima for good with other games in their sights. With the dramatic drop in clan members, the clan began to suffer. No one was coming to Felucca to join the clan. Leadership had quit Ultima or went inactive. With no leadership and no one logging in, the clan dwindled to a new low in membership since its rebirth on Great Lakes.

Not willing to watch things get any worse, Trugagh came back to Ultima in late May to set things on the right course again. He took control of the guildstone, the website, the forums, the IRC channels, everything. He was in full control. For some reason, he disallowed any recruiting suddenly. The orcs didn't know what to think.

What soon took place was a scouting of the ranks. The most loyal and greatest of the orcs were being looked for to lead the clan. Trugagh knew that he didn't have the love for the game as he once did and knew only someone that still did could lead with true zeal. The possible names were selected and the events began to occur.

On October 5, a chieftain clomp happened. After a bloody war, the winner was emerged. Thigog the bowyer was crowned as the new chieftain of Bloodrock. The orcs cheered and seen great things on the horizon. Thigog had long developed a reputation for being an active orc and compassionate to his guildmates. It was no surprise that on November 8, when Trugagh had the clan vote for the next elder, that Thigog was one of two voted in. Granak the mage was the other elder whom the orcs trusted just as closely.

In December of 2003, Trugagh left for what he thought was for good. He had resurged the clan with new leadership and a new life and closed that chapter of his life. Thigog and Granak led with great enthusiasm and kept the clan going strong. Aggressive warriors began taking the Klerggoth(chieftain) rank. Hidush was the first chieftain of this era to practice raiding more than roleplaying events. He was succeeded later by Ug'Nak, an orc that held the same ideals. Everywhere they went, they were fighting. The clan was the aggressor, constantly leaving the fort to seek out the enemies. It was at this time that another orc shined just as Drug'gar did in the past. Leduruk slaughtered humans by the dozens. In a chaotic wartime, he showed that the orcs weren't there to just fight, but they were there to win. Led was the second orc in Bloodrock history to be labeled Orcish Butcher. The constant chaos of always fighting takes its toll on the best though. A little over a half a year after taking elder rank, Thigog went into hiding. Ug'Nak, whom hadn't been in chieftain rank for long, went into hiding as well. With things slowing down once again, Granak chose to take his leave. The clan went into a true hibernation. In the eras before, things would get slow but there were always a few active at the least. It wasn't so this time though. All the orcs were gone.

In Feburary of 2007, Thraka and Nerull decided to jump start the clan on a player-run UO server called Angel Island. The rules of the server was perfect for orcs. Murderers weren't punished with statloss but instead was sent to an island that served as a jail if they were caught(killed). There they worked off their murder terms so there was some regulation to open player-killing, but it wasn't extreme. Bloodrock seemed to be made for such an atmosphere. Once word spread, many orcs from the past began to resurface. Gruch, Vrishnak, Drug'gar, Ronk, Yulakgh, Grurag, Xukluk, Grur'bak, Omegutho, Thigog, C'Hahguk, and many more were powering the orcish horde upon our enemies. Adam Ant and the administration of AI let the clan fight for and build its own fort. With a home and plenty of returning orcs, things looked to be alive once again.

And this is where we are....

Past Klerggoths of Bloodrock:

1: Grunk (August 1998 - September 1998)

2: Trugagh (October 1998 - March 2000)

3: Kyth (April 2000 - August 2000)

4: Vrishnak (August 2000 - June 2001)

5: Bashnak (June 2001 - September 2001)

6: Xegugg (September 2001 - Unknown)

7: Zarbag (Unknown - October 2003)

8: Thigog (October 2003 - November 2003)

9: Hidush (November 2003 - Unknown)

10: Ug'Nak (Unkown - November 2004)

11: Utheg (November 2004 - February 2007)

12: Grultuk (February 2007 - Now)

 

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